Battlefield has always been interesting from the start. Ever since 1942 (the game, not the year stupid) the actual engine it’s used has always seemed interesting because I’ve always had the feeling it took place on the moon or some other low gravity planet. The physics were always a little bit… bouncy, and when playing the game it has always had this “floaty” quality; that doesn’t necessarily tie into the physics of the game, but the actual model you played and played against always seemed a little low impact.
Now what do you mean by that, you say? I mean the collision detection is… interesting, the sounds always conveyed a small sense of feedback that you’d actually shot a guy, and when you shoot at people it seems like you’re shooting at moving pieces of paper; the impact and feel of shooting at something has always somewhat been lost on this game. If i could liken it to any other gaming genre, shooting one other person in a Battlefield game is akin to shooting one other person in a RTS game. The impact of the individual is diminished. That, of course, is tied into the engine used and the point of the game; a ton of detail, weather it be sound feedback or area feedback, is lost in the grand scheme of the battle. That has always slightly turned me off to this game because the feeling of engaging in battle in Battlefield as opposed to Call of Duty, or heck Wolfenstein, Doom, Unreal, etc. is a difference of personal interaction, where killing a person in Battlefield is not as important visually and aurally.
And despite all this, Battlefield is still very fun. What you lose in close battles and interactions you make up for in teamwork and that overall sense of accomplishment that is usually reserved for a a large scale RTS battle. Either way, I hope you can understand what I mean when comparing this to other FPS games, the purely visceral for the purely.. tactical..? Anyhoo, try out Bad Company 2 if you can get a beta key, I picked mine offa Fileplanet, took all of 2 seconds with some promotion they were running. It’s done now, but I’m sure another one will pop up for sure.
Also, another side note. There has been a lot of buzz over Torchlight, the “true heir” to Diablo and such. It is fantastic, that I am sure of. The music, the sound, the feel are all directly lifted from the original Diablo experience, and I laud them for that. But honestly, if you are one of the many that feel like Torchlight is doing a better job than Diablo 3 at continuing the franchise, this is where you need to drop any complaints about Diablo 3′s graphics. Torchlight is cartoony as shit, and one can say Diablo 3, with it’s myriad of rainbows and unicorns, still looks more rooted in realism than Torchlight. And I’ve heard “well it’s a departure for the series, it’s ‘Torchlight’, not Diablo! LOLZ”; you need to shut the hell up. Don’t bitch about one’s graphics without taking into consideration the other camp DID THE SAME THING.